***NOF: DAMAGE ALLOCATION EXAMPLE***
Note that the damage sections on the Reference Sheet mesh with the damage section on the ship/unit Data Cards (it mentions L, M, and H damage levels for both
structure and floatation damage). Assume a Fletcher class DD receives two Damage Levels from an enemy gunnery attack -- you would roll two six-sided die, and
consult the "Gunnery Damage Allocation Table" -- let us assume the rolls were a 5 and a 6: the 5 is one DP of floatation damage, while the 6 is one
DP of structural damage plus an additional floatation DP (now 2 total). The Fletcher has now sustained 1 DP ("L" structural level damage) of structural
and 2 DP ("M" floatation level damage) of floatation. Examining the Fletcher data card, the ship would now use the "L" damage row (the yellow row) for
its gun attacks, torpedo attacks, etc (this is the L structural damage), while it would use the lower of the "L" structural (yellow) or the "M"
floatation (blue) damage line value for its current maximum SPD (speed). The Fletcher would now, for example, have a "2" FirePower factor for its main
battery, and its maximum speed would be the lower of "5" (the speed for L structural damage) or a "2" (the speed for M floatation damage), which would
of course be a 2.