Now that the scenario editor is available this is a good time to give some hints and tips re designing your own scenarios. 1) The first thing to note is that TAS scenario files are case sensitive for some variables so do look carefully at some of the standard scenarios to see where you should be using capitals. 2) The best way to start off a new scenario is to use an existing one or indeed several, cutting and pasting the values to make new files. Whilst this is the best approach it does give rise to the risk of using duplicate numbers for TF's or duplicate names for ships and so on. 3) One approach I have found useful is to open a copy (important preserve the original) of files such as AxisShips.cfg in a program such as Excel which can sort columns of data into alphabetic order. This can rapidly highlight where you have duplicates and can also show up where you might have used upper or lower case wrongly. 4) It is important to make sure that ports are actually touching the sea. In fact nothing bad will happen if they are entirely in the sea (except it may not look right) but if they are actually inland, TF's can get stuck. TAS has a substantial magnification capability and a port that looks ok on low zoom can actually be inland on full magnification! In difficult cases you can always use the Exit Point facility so you can effectively place the entry and exit to the port in the sea although its visible point on the map is on land. Whilst TAS does use genuine Longitude and Latitude, there are often sufficient differences, to values quoted in gazeteers, such that a port will be placed inland. Do use a gazeteer to get the right general position for your port but then examine its actual location on full zoom to check that it is on the sea. 5) Do not forget that TAS likes to have 3 line feeds below the last entry in the Bases file - if these are omitted a base port might seem to be present but ships cannot always use it. 6) The editor is really useful for setting up way points. However, you need to be aware that it currently does not show way points that your TF has already passed. For example a convoy or bombardment TF may start some way along its path as convoys need an origin to which they might return if suffering heavy damage and bombardment forces will retrace their course after bombarding. To set this up you use the CWPI=n variable where CWPI is current way point index and n is the number of the way point the TF has reached at the start of the scenario. If you want to see the whole route your TF might follow (there and back) then initially omit the CWPI value. Once you are happy that the route avoids headlands etc then put in the CWPI=n value and this will enable you to check the actual timings on the route from your planned initial point. Timings can be very important for example you might want your TF to arrive at night or in coordination with other TF's. 7) TAS has a randomising facility to allow TF's to vary somewhat from the actual path specified - be aware of this in planning a route that passes close to land. 8) When I first develop a scenario I often exit FS without fighting as I am initially more concerned with the routes TF's might take after the battle. TAS will grumble that it has not found various ships in the end of scenario file but after that it carries on with zero damage to the participants. 9) Do consider the endurance of the ships you are using. German DD's in particular are rather short legged and if your way points take them too far they will only have to detach to seek fuel. You can cheat by giving them a higher CURRENTENDURANCE value than they should have if you do not trust the AI to refuel sensibly. I hope I have not alarmed you with the above list. It is likely that most people will make mistakes the first time they try scenario building but nothing drastic should happen and it can be fun to try to work out why the TF's did something other than expected. If you are trying your hand, do post any queries here and I will be happy to try to help. Mike Fox NWS Beta Tester